The Staff Of Kings appeared to have, well, disappeared. However, Indiana Jones And The Kingdom Of The Crystal Skull was released in cinemas, and later on home video, with no mention of a new game alongside it. In a July 2008 interview with Dailygame a LucasArts representative dismissed those rumours, stating that the game was “very deep into development,” and the team was “working very actively” to bring the game up to form and that “the game looks great.” The movie Indiana Jones And The Kingdom Of The Crystal Skull was released in 2008 and we hoped the game would be released to tie i n with that event – unless rumours were true and the game had been quietly cancelled. Especially when it became a huge best seller.įor us fans on the outside, we had no idea what was happening to the game. But upon playing it for themselves, they realised Uncharted had stolen their thunder and beaten them at their own game. The game is essentially Indiana Jones under another name as the game’s protagonist, Nathan Drake, searches the world for lost treasure.Īt first, the Indiana Jones team were flattered that another company had made their own version of, well, Indiana Jones. Secondly, 2007 saw the release of Naught y Dog’s Uncharted for the Sony PlayStation 3. Rather than continuing the project, they decided to keep the game’s story but scrap everything else and start all over again. Two new designers were bought in including God of War II level designers Chip Sbrogna and Michael Cheng, who had recently joined from S ony’s Santa Monica Studio. According to an article on Fanbyte this was due to two major events that same year.įirstly, as the game had missed its original release deadline, LucasArts removed the two lead game designers to work on another big gaming project, Star Wars: The Force Unleashed. Unfortunately, Indiana Jones And The Staff Of Kings never arrived in 2007. A lthough, history has revealed there were many scripts in development for that particular movie, and it’s unknown which one the game was related to. Indiana Jones And The Kingdom Of The Crystal Skull would begin filming the following year for release in 2008. LucasArts informed them that George Lucas had given them part of the film script to use. This would make for a more lifelike gaming experience.Īnother interesting point revealed by IGN was that th e game would also tie in to the upcoming fourth film in the franchise. The Euphoria game engine was calculating the realistic animation in real time. As shown in the trailer and demonstrated privately behind closed doors at the event (there’s a detailed write-up from IGN who saw this at the time), the game would calculate in real time what was needed.įor example, in the trailer they showcased that every time Indiana throws a thug into a parked car, the thug ’ s body reacts differently upon every throw. The Euphoria game engine eliminated the need for pre-prepared animation sequences. This animation could then be used whenever it was needed – but every time the character fell over, it would look the same. Previously in a 3D game, if you wanted a character to fall over for example, then that particular action would have to be animated by hand. This was a big change in the way games worked at the time. LucasArts was showcasing what it called Bio-Mechanical A.I. Whilst there were no story elements revealed or an official title (it was referred to as Indiana Jones 2007), the big push here was for the technology behind the game.
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